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Friday, April 8, 2016

Green River students build website for Kent Food Bank | Viewpoint

By Andy OrrProgram manager at Green River College

Learning software development at Green River College involves building working software that addresses a real need for a real client. In the process, students gain valuable project experience and the client gets free software — win, win.

In a compelling instance of developing software for social good, students enrolled in Green River's evening Bachelor's in Software Development (which, parenthetically, boasts an impressive 45 percent enrollment of women) recently took on the Kent Food Bank as a client in IT 305: Web Development Frameworks.

Partnering with the food bank made a lot of sense. For one, the food bank needed a dynamic, mobile-friendly website to promote its services, accept volunteer sign-ups, and collect monetary donations – a perfect project match for IT 305, which dives deeply into "front-end" Web technologies, as well as "back-end" development.

The food bank also happens to be near Green River's Kent Station Campus, where evening software development students attend. Close proximity set the stage for frequent collaboration between class and client.

The course kicked off in January with a visit from Kent Food Bank Executive Director Jeniece Choate, who discussed her organization in detail and outlined their vision for a new website. Students then spent an evening volunteering at the Food Bank to get a feel for day-to-day, on-the-ground operations.

"I wanted my students to visit the Kent Food Bank and volunteer there so that they would be better equipped to build a website for the organization," says IT 305 instructor Tina Ostrander. "When doing software development, it is critically important to understand your clients' needs."

After volunteering, students split up into small development teams then started designing competing versions of a new Kent Food Bank website. Students developed website incrementally in two week "sprints." The client (usually Choate and a board member) offered critical feedback on student work along the way.

At the end of the academic quarter 12 weeks later, each student team presented its final product to Choate and food bank board member Lori Macauley. Industry partners from Expeditors International, including Hellie Walter (manager, IS Services) and Carrie Rabasa (user experience designer), were also on hand to provide coaching and targeted product feedback. Then, based on client feedback and instructor review, one website was selected for implementation.

Proud of a project

Kimberly Praxel, Joshua Clark, Chris Knoll, and Joshua Hawks, whose website was selected, are tremendously proud of their accomplishment and the project experience they gained along the way.

"Building a website for the Kent Food Bank was an incredibly meaningful experience," Praxel said. "I was able to work with an actual client. Along those lines, the most important thing I learned in the process was not to get too stuck on my personal vision for the website. You have to be responsive to the needs of the client, which means your design might need to change to suit their needs."

"To be able to use what we learn in the classroom to help the community, in this case the Kent Food Bank, meant a lot," Knoll said. "One of the major reasons I was attracted to software development was the ability to positively impact peoples' lives with the websites and programs we create. It's an awesome feeling helping others."

One of the biggest challenges that students report encountering along the way wasn't creating a website from scratch or mastering a specific technology. Rather, it was learning how to function effectively within a development team.

"One challenge I faced with this project," Praxel said, "was figuring out the dynamic personalities of my teammates. I'm not a wait-till-the-last-minute kind of person and I like to plan ahead, but others prefer working under pressure at the last minute. Finding a balance between our respective work styles was my biggest challenge, but in the process I built some incredible friendships that I will have for the rest of my life."

"Agreed, the biggest challenge was the initial meshing of the group," Hawks said. "Honestly, our personalities clashed at times, but as things progressed we learned how to work together and became good pals."

Board members at the food bank are equally thrilled to have a beautiful new website in place to attract donors and promote services to the community.

"My experience in working with Green River students has been incredible," said food bank board member Lori Macauley. "They truly surpassed my expectations with their level of creativity and willingness to satisfy all of our needs and requests. Thanks to this website, the increased visibility of the Kent Food Bank will help tremendously in increasing our donations, our volunteers, and the number of people we can serve!"

"Working with Green River has been an amazing process," Choate said. "Students have made a huge impact on the Kent Food Bank. The website will help the food bank for years to come with a greater ability to serve the Kent Community."

In sum, Green River's collaboration with the food bank shows that students, when given the chance, can apply their craft to change the world – one client at a time. For students in IT 305, the future looks particularly bright.

"While we could only choose one website for implementation," Ostrander said, "I'm incredibly proud of all my students. They built beautiful, responsive websites in just one academic quarter (12 weeks), which is no easy task. Each and every one of them developed their technical skills, negotiated team dynamics, learned how to collaborate with a real-life client, and had the opportunity to receive coaching and feedback from our partners at Expeditors. The course was an overwhelming success."

===

The Kent Food Bank provides food assistance, a clothing bank, and emergency services to low-income residents of the Kent School District. Sign up to become a volunteer or make a tax-deductible donation at www.kentfoodbank.org.

Reach Andy Orr, program manager at Green River College, at aorr@greenriver.edu.

PHOTO BELOW:Green River College students sort clothing at the Kent Food Bank.


Source: Green River students build website for Kent Food Bank | Viewpoint

GeekWork: Inrix seeks a Front End Web Developer as traffic analytics company drives forward

geekwork1INRIX is expanding it's focus on connected cars and utilizing data for traffic insights. The company recently acquired the automotive software and services provider OpenCar and released intelligent updates to the INRIX Traffic app. The company has several opportunities featured on GeekWork including a Fron t End Web Developer position.

inrixBased in Kirkland, the Front End Web Developer will be part of a team building services and apps for connected cars along with easy-to-use applications and links back to mobile.

Applicants should be a front end developer and have experience with JavaScript, HTML, and CSS frameworks. The ideal candidate will have delivered apps in Scrum and Agile environments.

INRIX says, "if you want to ship real experiences, you want to point at something and say "I did that, and you want to work with customers at scale, INRIX is the place for you."

With offices around the world, INRIX partners with automakers, goverments, mobile operators, and developers across an ambitious and innovative industry. More details about the position are available here.

That's one of the current highlights from GeekWork, GeekWire's job site. Continue reading for more of this week's top openings, hand-picked from GeekWork's featured listings, and search for more open positions here.

(And, as long as you're job hunting, other good resources include the GeekWire 200 ranking of top technology startups in the Pacific Northwest, the related GeekWire startup list database of more than 800 companies, and our Startup Resource directory. Good luck in your search!)

Seattle Sounders FC

Position: Senior Application Developer

Sounders Logo 2015Summary: "The Seattle Sounders are the most innovative club in Major League Soccer and are looking for a highly capable software engineer to help design, develop, and participate in key club initiatives as part of a growing Technology department. This position is ideal for someone who is passionate about soccer and has a strong background developing highly-scalable applications and services. The Senior Application Developer will be primarily responsible for the development and maintenance of customized software and applications that support the Seattle Sounders Fan Experience and the internal operations of the club. There is a tremendous amount of room for innovation at the intersection of professional sports and technology – come be a part of the digital transformation taking place."

Learn more and apply on GeekWork

Techstars

Techstars LogoPosition: Full Stack Software Engineer

Summary: "We are a flat, distributed, rapidly growing organization, with hundreds of Startup Weekend events, Startup Next pre-accelerators, Startup Digests and Reading Lists, and over twenty accelerators running throughout the year. As a Full-Stack Software Engineer, your day to day work will require a mix of supporting program operations, as well as building new software infrastructure to help our organization and community."

Learn more and apply on GeekWork

Apptentive

Position: Platform Engineer

apptentive-logo (1)Summary: "Apptentive helps thousands of companies use their mobile applications to build deeper, more meaningful relationships with millions of people around the world. We believe software should be for and about People, Not Users, and we're building the platform to power customer communication for the modern business. We're a rapidly growing, well-funded company based in Seattle that's passionate about building great products with a fun, world-class team…As a Platform Engineer, you will be responsible for the design, development, testing, and deployment of products that help companies communicate with their customers in deep and personal ways."

Learn more and apply on GeekWork

MedBridge

Medbridge-logoPosition: UX Manager

Summary: "Do you want to be part of something amazing? We are looking for a passionate UX Manager who wants to have fun and make a big impact while experiencing the excitement of a fast-growing online education company in the medical tech industry.

As UX Manager you will design and build rich, responsive UIs for our product offerings. This is a perfect position for someone who thrives in a fast-paced, rapidly growing company. You will be responsible for the design vision and design development of our prototyping and production efforts across web and mobile."

Learn more and apply on GeekWork

Glowforge

glowforge11Position: Support Associate

Summary: "When we launched last fall, it was like the Big Bang in the creation of the Glowforge community. We went from stealth-mode to spotlight in an instant, and now our our very small team has thousands of very eager customers who have pre-ordered a machine that they cannot wait to get their hands on. Just take a look at our community site to get a feel for this group of smart, passionate people we are lucky enough to call customers."

Learn more and apply on GeekWork


Source: GeekWork: Inrix seeks a Front End Web Developer as traffic analytics company drives forward

Thursday, April 7, 2016

DALIM SOFTWARE connects to CHILI Publisher to provide access to online editing directly from DALIM ES

Thursday, April 07, 2016

Press release from the issuing company

DALIM ES users are just a click away from making edits to graphic files from a web browser

DALIM SOFTWARE, makers of highly efficient, scalable software solutions for the creation, production and management of cross-media content, is partnering with CHILI Publish, offering direct, seamless access to the online editing application from DALIM ES. The combined efforts will be exhibited during drupa at DALIM SOFTWARE (Hall 07a/E41) and 

CHILI Publish (Hall 07a/F40).  

DALIM ES is a web based enterprise solution designed for companies looking to build a solid business model around managing, collaborating and tracking of their cross-media projects and campaigns. ES provides users sophisticated media management capabilities to offer better control of content. Combined with its automatic contextual preflight, the ES production database can manage file conversion, rendering and sharing of content to the various stakeholders in the supply chain, from the first brief to the final delivery in any format. 

CHILI Publisher is an online document editing solution that integrates seamlessly and transparently within a workflows or production platform to offer all of the power of a professional layout tool within a host solution. It integrates easily into an existing web portal and is fully customizable to match both a brand and its users' editing needs. Media service providers, publishers, retailers, and consumer goods marketing departments all appreciate CHILI Publisher's online editing capabilities integrated within a single, simple, "all in one" customizable web application. 

The integration with CHILI Publisher

The feature-rich connection developed for DALIM ES enables seamless integration to CHILI Publisher. Users are just a click away from accessing CHILI Publisher's online edition for every file within a state-of-the-art solution that can be integrated within a single-sign-on corporate environment. DALIM ES users are assured of an "always on" service that is easy to use through any standard web browser, with seamless "click through" access to CHILI Publishers' online editing. Meanwhile, this is all easily linked to DALIM SOFTWARE's DIALOGUE Engine, an HTML5 soft proofing and approval tool, and the asset management capabilities of ES. The result is that now users have real time access to any kind of digital media for a seamless workflow from photo shoot, to the image selection process, and direct to online editing.

"CHILI Publish provides powerful editing capabilities and comes with an extensive feature set previously only available in dedicated publishing applications," comments Carol Werlé, DALIM SOFTWARE CEO. "CHILI publisher is included in the workflows of hundreds of customers who work in a variety of markets around the world—and now, among them, DALIM SOFTWARE customers.  

"We expect that DALIM SOFTWARE customers will use CHILI publisher to meet a common goal: provide their end users with a robust design and editing experience while ensuring that brand and design consistency are always maintained," says Kevin Goeminne, CHILI Publish CEO. "From within DALIM ES project and asset management, it can be used for a wide range of applications, including web-to-print, magazine publishing, packaging, brand management, yearbook applications, among others. DALIM ES is a perfect fit for CHILI Publish."

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Source: DALIM SOFTWARE connects to CHILI Publisher to provide access to online editing directly from DALIM ES

Why A Virtual Reality Web May Never Happen

What if you could browse the web in virtual reality? Just imagine the potential. Hyperlinks could take you not to Wikipedia pages about history, but right to the landscapes of ancient cultures, immersing you in plagues and art and war. Recipe sites could give you smell-o-vision cooking simulations. Message boards could become face-to-face chats. The web as we know it could become tangible, interactive, and more immersive than ever.

In fact, you can browse a VR web today—if you own an Oculus, HTC Vive, or Samsung Gear headset. But there's a catch. It's not very good. And it's not what you'd call a "web."

Casey Yee, UX design engineer at Mozilla, is the first to admit its shortcomings. His six-person team has created the WebVR standard, a JavaScript standard that allows normal websites, with the push of a button, to transform into incredible 3-D landscapes that you experience in VR.

Imagine being on Amazon, tapping a button, and loading a virtual shopping mall with clothes you can actually try on. The potential is obvious, but we're not there yet. No major websites are using the technology. And the sites that do—which are basically tech demos—aren't yet woven together through hyperlinks like our web is now. Instead, there just discrete interactive experiences that you can really only find at very specific URLs.

"We imagine the VR web as, you're not viewing a web page, you're in it."

So why are we even talking about it? WebVR actually works very well, and it's quickly becoming the industry standard. Google has adopted the technology for a reason: These VR experiences load instantly, and they're smooth. One second you're looking at a normal website. The next, you're riding a 3-D roller coaster that can make your stomach drop.

But as Yee explains, we're still a long way from a turning these individual demos into a true, interconnected web you can surf in full virtual reality. And unless more people get involved, it's possible we won't ever see such a thing.

The UX Needs A Whole New Set Of Metaphors

The web is a UX challenge that's mostly been solved. You have web pages. Hyperlinks. Videos. Each piece of media clearly understood by users to allow mindless browsing.

Right now, developers of web VR have mostly just transferred those metaphors to a headset. Consider how this looks on the Samsung Gear VR. A totally typical web interface floats one window in front of your eyes—like a pixelated monitor—and you can aim your head and tap to change the URL, go to a site in your history, and visit links. Searching is particularly well handled, made even easier since the system allows voice search in lieu of typing.

It feels normal! That alone is an incredible accomplishment of the user interface. But it also feels, maybe, a bit too normal? There's nothing inherently amazing about browsing the same web you know just because you're inside a virtual reality headset. In fact, it's inherently worse. The virtual screen is no larger than your real one. The type is actually quite a bit more pixelated than it is on any modern monitor. The experience is a lot like trying the Oculus Netflix app: Fun that it works, but also, inferior to just watching a movie on your laptop or TV.

But a real VR web would look different, wouldn't it? Because you could walk around, touch content, and see information in 360 degrees of view.

"We're wondering, what is a link going to look like in VR—the blue underlined link in text works on a page. That's the status quo. But what does that look like in VR?" Yee asks. "Is it a portal? Is it a bounding box around an object. Do you walk up to it? Do you touch it? There are all sorts of questions around what that looks like in VR."

"Early on when we started the WebVR product at Mozilla, a couple years ago now, we were literally seen as the crazy people."

Right now, you can only get the slightest of tastes of this future. On some websites enabled with WebVR, a button will appear that says "view in VR." Tap this button, and, instantly, the 2-D page will fill your vision with a complete 3-D, interactive world. It's remarkable. Even though my butt was in an easy chair with my laptop burning hot on my thighs, I still felt pangs of stomach drops as I rode backwards on this silky smooth, yellow roller coaster surrounded in pixel art trees and skyline. Of course, this demo wasn't on any site you'd know; it was buried in a directory of demos.

However, if you dig for the handful of pages on the web that are actually enabled with this technology (read: none you know), it can be hugely gratifying. In another demo called Cubes, I was stuck inside a giant black hangar. Around me, colorful boxes floated around at random—captivating, even though I couldn't do anything more than sit there and appreciate the technical wonder of this giant 3-D screensaver.

But the cognitive divide between this VR web—of crazy 3-D simulations that might one day be hyperlinked together like magical, connected universes—and a 2-D version of Amazon.com that floats in front of your face—is a massive creative valley to cross in the development community.

"Early on when we started the WebVR product at Mozilla, a couple years ago now, we were literally seen as the crazy people. People couldn't wrap their heads around why we'd want the web in VR. They just imagined the browser tabs floating in front of you. And that seems to be the view people took of it," Yee says. "You have to tell people, that's not what it's going to look like. If you wanted to look at the web in 2-D in front of you, you're better off with your tablet or laptop. We imagine the VR web as, you're not viewing a web page, you're in it. That's fantastic."

Most Web Developers Don't Have The Skills To Create VR

Assuming you can convince an HTML web developer that they should be building virtual reality websites—simply by sheer awe factor—there's still a big problem: The expertise needed to build a conventional website is totally different from that needed to building an interactive environment.

"You have a huge population of developers that understand and know how to work 2-D webpages. But none of these people are particularly well suited for developing VR content," Yee says. "That's a major issue. That skill set is very new to these people. Whereas for gaming [developers], it just sort of fits them."

In turn, the Mozilla team has released a platform called A-Frame. A-Frame is designed to accommodate web developers who are versed in HTML and CSS, but have yet to delve into 3-D models and OpenGL.

A VR web requires web developers to be game designers, 3-D modelers, sound designers, experience designers, and more.

A-Frame has had some early success, with thousands of interested people on Github, and the Washington Post recently used A-Frame to build its interactive demo of the surface of Mars. But tools don't automatically equate to skill sets. Even understanding A-Frame, there's no reason why the way information flows through 2-D space holds all that much similarity to how it operates in 3-D space. So developers could still have a lot to learn.

A VR web requires web developers—formerly worried about which TypeKit font will work best for a client—to be game designers, 3-D modelers, sound designers, experience designers, and more. Unless there's a market for these experiences, there won't be investment. Unless there's investment, there won't be skill. And, in a full ouroboros, unless there are skills, there won't ever be a market.

Apple, Google, And Facebook Have Already Lured Us Away From The Web

So let's assume we reach critical mass of 3-D-ready web designers—what then? We face yet another problem to creating our VR web. Namely, that the web as we know it is largely disappearing.

"A lot of companies, like Google and Apple, have their own ecosystems—and they want native apps because they can control the whole value chain," Yee says. "Whereas with the web, it's a little more open than that."

Yee isn't wrong. The best recent example may be Facebook's Instant Articles. When you read one of these articles on Facebook—maybe by the New York Times or BuzzFeed—you aren't browsing the quirky open web that we all know. You're reading content that's been published natively, on Facebook, both cached and monetized inside its own little mini web. You'll read content from other Facebook users. And you may even read other articles suggested by Facebook. But you'll never leave Facebook, and less and less will you ever be visiting the web outside of it.

It's no surprise that Facebook has even hinted that it sees a metaverse in our future—a fully interactive VR world, with real streets and people, something akin to what an open VR web might look like. But crucially, that would be Facebook's metaverse, not a web ruled by democracy. And given that we're all hanging out in Facebook's app anyway, will we put the energy into building another VR world where our underutilized web once stood? "I see that, yes, the WebVR Metaverse should happen," Yee says. "Whether it will is another question."

Indeed, we've already given up control of our open news to the taste-making algorithms of Facebook and Twitter. We've already given up our open software to the tightly controlled app markets of Apple and Google. In this modern world, there's little impetus for a painstaking effort to rebuild the web in virtual reality, because we're all going to opt to be part of whatever VR experience the bigger companies are coordinating instead.

And that's a shame. Because as I try various VR site demos on this Gear VR, even as many won't load because Samsung sort of botched the rollout, I'm still entering environmental simulations faster than most YouTube clips need to buffer, with objects that feel more real than anything I'd ever seen on my old desktop web.

Suddenly, it's so painfully obvious: Once about 1,000 different problems of user interface design are solved, and once we learn how VR can break the old browser "window" metaphor, surfing the Internet really will be a trip again. If anyone remembers what the Internet was like when that day comes.

Will Oculus Rift and other VR companies ever be about more than just fun and games?
Source: Why A Virtual Reality Web May Never Happen

Wednesday, April 6, 2016

Cadence Design Systems Inc (CDNS) Position Boosted by Commonwealth of Pennsylvania Public School Empls Retrmt SYS

Commonwealth of Pennsylvania Public School Empls Retrmt SYS raised its stake in shares of Cadence Design Systems Inc (NASDAQ:CDNS) by 2.5% during the fourth quarter, according to its most recent Form 13F filing with the Securities and Exchange Commission. The fund owned 86,252 shares of the company's stock after buying an additional 2,134 shares during the period. Commonwealth of Pennsylvania Public School Empls Retrmt SYS's holdings in Cadence Design Systems were worth $1,795,000 as of its most recent filing with the SEC.

Several other large investors have also bought and sold shares of CDNS. Frontier Capital Management Co. LLC boosted its stake in Cadence Design Systems by 94.6% in the fourth quarter. Frontier Capital Management Co. LLC now owns 3,711,109 shares of the company's stock valued at $77,228,000 after buying an additional 1,804,110 shares during the period. Old Mutual Global Investors UK Ltd. increased its position in Cadence Design Systems by 139.3% in the fourth quarter. Old Mutual Global Investors UK Ltd. now owns 2,137,537 shares of the company's stock valued at $44,482,000 after buying an additional 1,244,237 shares during the period. Vanguard Group Inc. increased its position in Cadence Design Systems by 5.0% in the fourth quarter. Vanguard Group Inc. now owns 20,773,669 shares of the company's stock valued at $432,299,000 after buying an additional 985,907 shares during the period. Cookson Peirce & Co. Inc. increased its position in Cadence Design Systems by 3,62 6.6% in the fourth quarter. Cookson Peirce & Co. Inc. now owns 503,840 shares of the company's stock valued at $10,485,000 after buying an additional 490,320 shares during the period. Finally, Nationwide Fund Advisors increased its position in Cadence Design Systems by 85.2% in the fourth quarter. Nationwide Fund Advisors now owns 975,520 shares of the company's stock valued at $20,301,000 after buying an additional 448,811 shares during the period.

Shares of Cadence Design Systems Inc (NASDAQ:CDNS) traded down 0.81% during mid-day trading on Wednesday, hitting $23.31. The stock had a trading volume of 705,726 shares. Cadence Design Systems Inc has a 52 week low of $17.77 and a 52 week high of $23.75. The stock has a 50-day moving average price of $22.34 and a 200 day moving average price of $21.35. The stock has a market cap of $7.12 billion and a P/E ratio of 28.78.

Cadence Design Systems (NASDAQ:CDNS) last announced its quarterly earnings results on Wednesday, February 3rd. The company reported $0.31 earnings per share for the quarter, beating analysts' consensus estimates of $0.29 by $0.02. During the same quarter last year, the company earned $0.27 earnings per share. The company earned $441.08 million during the quarter, compared to the consensus estimate of $440.24 million. The business's revenue was up 4.2% on a year-over-year basis. On average, equities analysts forecast that Cadence Design Systems Inc will post $1.21 EPS for the current fiscal year.

CDNS has been the subject of a number of research reports. Zacks Investment Research downgraded Cadence Design Systems from a "buy" rating to a "hold" rating in a research report on Tuesday, March 1st. DA Davidson upgraded Cadence Design Systems from a "neutral" rating to a "buy" rating and boosted their target price for the stock from $22.00 to $25.00 in a report on Thursday, February 4th. They noted that the move was a valuation call. Northland Securities dropped their target price on shares of Cadence Design Systems from $27.50 to $26.50 in a research report on Thursday, February 4th. JPMorgan Chase & Co. raised their price target on shares of Cadence Design Systems from $21.00 to $22.00 and gave the company a "neutral" rating in a report on Thursday, February 4th. Finally, Needham & Company LLC raised shares of Cadence Design Systems from a "hold" rating to a "buy" rating in a research report on Thursday, February 4th. One equities research analyst has rated the stock with a sell rating, three have given a hold rating and six have assigned a buy rating to the company's stock. The company presently has a consensus rating of "Buy" and an average target price of $24.95.

In other Cadence Design Systems news, VP Thomas P. Beckley sold 71,666 shares of the business's stock in a transaction dated Friday, March 18th. The shares were sold at an average price of $23.20, for a total value of $1,662,651.20. Following the transaction, the vice president now directly owns 307,181 shares in the company, valued at $7,126,599.20. The transaction was disclosed in a document filed with the SEC, which is available through this link. Also, VP James J. Cowie sold 32,500 shares of the business's stock in a transaction dated Monday, March 14th. The shares were sold at an average price of $22.69, for a total transaction of $737,425.00. Following the completion of the transaction, the vice president now owns 131,666 shares in the company, valued at $2,987,501.54. The disclosure for this sale can be found here.

Cadence Design Systems, Inc (NASDAQ:CDNS) develops system design enablement (SDE) solutions that are used to design whole electronics systems and integrated circuits (ICs) and electronic devices. The Company's SDE product offerings include electronic design automation (EDA), software, emulation and prototyping hardware, and two categories of intellectual property (IP) verification IP (VIP) and design IP.

12 Month Chart for NASDAQ:CDNS

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Source: Cadence Design Systems Inc (CDNS) Position Boosted by Commonwealth of Pennsylvania Public School Empls Retrmt SYS